From GDC: Glu Mobile Announces Three New Games
by Staff Writer
March 15, 2010
We met with Glu Mobile during GDC, and they revealed three new games. The first game is How to Train Your Dragon: Flight of the Night Fury which was released the day we met with them last Wednesday. The game is built upon the same engine as the Glyder series just with the Dreamworks movie tie in.
The gameplay itself is pretty similar, though there are a few simplicities like having a dragon so you don't need to manage your air the same way as in Glyder. You can pick it up today, or wait for a full review which should be coming shortly.
The next game is called escape from NOM which is quite away from being finished, but we got to see a real early build. It's a physics puzzler where you try to change the color of the nom to land in the colored pool at the bottom. You will need to use tools like bumpers to change color, deal with various hazards and switches, as well as enemies.
There are five different worlds with 10 levels each. On top of that a level editor is planned. The game is similar to Peggle in that you scroll to line up the nom to launch it through the course.
The final game is Stranded 2 Mysteries of Time which is a classic franchise they're bringing to the iPhone. It's an adventure game with a deluxe story that places you on an island trying to figure out its mysteries. You explore using virtual d-pad controls, and attempt to beat all the missions and sub-quests given by various characters you chat with.
The game plays unlike many other games in the App Store by allowing you to progress and fire at the same time in a top down view. In the end you'll be figuring out mysteries of an island, and traveling though time, wait isn't there a TV show with that premise? The game is expected to take quite a few hours to get through, and is arriving sometime in April.
Glu overall is a mobile game maker who makes games for all mobile platforms, and isn't just on the iPhone/iPod Touch. They have the iPhone more in mind though recently, and are going to be bringing social features to their games, but whether it's their own service or something like OpenFeint they haven't decided.
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