Review: Moto X Mayhem
by Adam Blair
March 21, 2010
Overview
I have always been a fan of side-scrolling motorcycle games. They are so simple. All you have is control over acceleration and how the rider leans, yet you can do so much with the limited amount of tools you're given.
Being the connoisseur of side-scrolling motorcycle games that I am, I find it very odd that I never realized how perfect a platform the iPhone is for a game like this. It has a touchscreen, lots of screen real estate, and an accelerometer. The more I think about it, the more perfect the iPhone seems for a game just like Moto X Mayhem. It surprises me that there aren't more of them out there.
However, there doesn't need to be anymore of them, now. There is no game more perfect than Moto X Mayhem to fill the void in the App Store of side-scrolling motorcycle games.
The Features
The controls are simple: tap the left side of the screen to reverse, the right side to accelerate, and tilt the device to make the rider lean forward or back. Your only task is to get through the level, without crashing, in the shortest amount of time. Moto X Mayhem manages to take such a simple premise and set of controls and turn it into a very fun and worthwhile game. First of all, the artwork and animation is superb. You can tell by the screenshots that the art is very clean and colorful and subtle. The animation of the motorcycle and the landscape is very natural.
Another nice aspect of the game is its great physics engine. With a game like this, you have to have absolutely flawless physics applied to everything, and Moto X Mayhem nails it. When you think the guy should bounce after a landing, he does. When you think that gravity will allow for a flip, it almost always does. Even though you are controlling a tiny, 2-dimensional motorcycle, many times it feels as if you are controlling a real thing in the real world.
Some other features include some ambient sounds taken from nature, giving the feeling that he is motorcycling in the wilderness, the ability to view the entire map beforehand as a silhouette, and sounds of pain that come from your rider when he finds himself in a, well, less fortunate situation.

