Review: Catacombs
by Jeff Yue
April 2, 2010
Overview
InMotion Software brought us the highly addicting and widely acclaimed I Dig It games, I Dig It, and I Dig It Expeditions. Now they try their hand at a Gaunlet-like dual-stick shooter, which is a much different concept than their previous ore mining games. With the number of dual-stick shooters on the App Store, Catacombs looks like an interesting addition to the genre.
Features
Catacombs features four characters; a warrior, an archer, and a mage, as well as a fourth thief character than can be unlocked after obtaining a set score. In addition, characters have special attacks and can become stronger after leveling up, and you can designate which stats you want to improve. In addition there are different types of unique monsters you will combat, including skeletons, slimes, spiders, and orcs. There is also a quest system, a Survival mode, and mini-bosses.
The Good
Catacombs tries to emulate the arcade gameplay of Gauntlet, and it does an adequate job of doing so. While stalking through dungeons and gathering keys to advance to the next level, you'll frequently be met with monsters and other creatures bent on killing you. Catacombs certainly pays homage to the inspiration of its core gameplay idea. Leveling up your character and improving certain areas such as attack power, magic power, and health also brings a certain element of customization to the game. While it won't nearly be as complicated as your standard RPG, the leveling up aspect allows for some variety between players as they can concentrate on the area they think is the most important.
The Bad
While the dark and gloomy dungeon certainly looks and feels realistic, walking through tens of levels of gray, drab background feels extremely repetitive and it may get boring later on in the game. If you want a more colorful, lush background, you can buy the forest map will cost you an additional $0.99.