
Review: Aralon: Sword And Shadow HD - So Big You're In Its Shadow!
by Allan Curtis
December 18, 2010
Overview
Aralon: Sword and Shadow is a huge sandbox RPG in the vein of TES IV: Oblivion. It combines a huge gameworld with solid RPG mechanics, to form an RPG the likes of which have never been seen on the App Store before. It was developed by the the creators of Ravensword and Rimelands.Features
Aralon features a huge 3D world, many quests to complete, four classes to play as and beautiful graphics.The Good
You start off in Aralon by creating your character. You can be a Human, Elf or Troll. Trolls are surprisingly commonplace in towns and are nothing like the animalistic slaughterers they are in most games. You then pick your gender and then decide between four different classes to play as: Warrior, Mage Rouge and Ranger. Each of them is completely different and provides a different gaming experience.
After this, you're thrust into a serviceable story about betrayal and conspiracy against the crown and you travel around killing monsters, completing quests and unraveling the story.
The real star of Aralon is the world you play it in. Its massive. You'll traverse plenty of great looking locales, including plenty of towns full of NPCs, grassy fields with the sun streaming down, dark caves, sewers and snowy mountains, among other places. Bugs prevented me from exploring too much, but what I saw was very well done.
There has simply never been a larger or better realized world in an iOS game before. Light effects in particular are great, as the sun has a real "warmness" to it and as sunset draws near, the world is turned a fiery orange, which is a very nice effect. Tress wave gently in the breeze and they cast shadows, which also move over the emerald grass. Sunshine shines harshly from stone paths and water laps gently at beaches. Aralon's world is so far ahead of anything else on iPad its amazing.
The game sound isn't bad either. Environmental sounds, like wind, water and birds sounds great Some sounds like the repetitive looping footstep sounds take away from the game a little bit, but battle sounds are well done, with plenty of loud clangs and yells and plenty of suitably "wooshy" magic effects.

The Bad
Unfortunately quite a few bugs mar this otherwise groundbreaking RPG.
Aralon is somewhat crash prone. I had it simply drop me back to the home screen once and a quest proved impossible to complete, since every time a conversation started that was needed to advance the quest, the game froze and I needed to restart the iPad. This is hardly acceptable.
The game' hireables henchmen, which you can hire for cash to follow you around and support you in combat are a real annoyance to have around and more of a hindrance than a help. They are constantly in the way, so you end up talking to them, rather than looting corpses or interacting with objects. The only way to get around this, because of the game's sticky selection system, is to move away from the corpse, then back to it to get them to move out of the way. If allies didn't follow you so closely this wouldn't be a problem.
The inventory and general interface is a real pain. For some reason Crescent Moon felt satisfied to leave the iPhone sized inventory in the game, so when you access your inventory you're treated to a tiny iPhone screen sized inventory with tiny text and icons. Hopefully an update rectifies this, but as it is now it looks amateurish.
The way you select things to interact with them also badly flawed. When you 
