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Review: Land Air Sea Warfare HD - Commanding Supremely

Review: Land Air Sea Warfare HD - Commanding Supremely

December 6, 2010

Overview

You know mobile tech is advancing at a breakneck pace when you can find complex war games, featuring hundreds of units on screen at once. Land Sea Air Warfare HD does just this.

Features

Land Sea Air warfare features complex PC class strategy gameplay, quite a few maps and many types of units.

The Good

Land Sea Warfare is a powerful punch in the argument that idevices are the home of casual games. Its gameplay is based on the wildly popular and complex RTS game Supreme Commander and it manages to carry this gameplay quite well to the iPad. You start off with just your HQ. From there you construct power plants to generate power (which you need for most units and buildings), base defenses, and land, sea and air factories for your units. Once you build certain buildings and amass enough power, you can upgrade your tech level, which gives you access to more buildings and stronger units. Tech level can be upgraded twice. LSAW HD uses a very simplified resource model. Your HQ generates Ore the main resource and your power plants generate power. The HQ makes enough ore that it is feasible to just use it and nothing else sometimes. There are also special mines that allow you to construct the monstrous mega units, as well as extra ore. These mineral patches are rarely near bases, so you have to defend the mine after you build it. The game has a good number of units too, ranging from the anti air Humvee and the Archer artillery, to the Challenger light tank and the Apache helicopter. There are also submarines, bombers, fighters and transport units, making for a rich, varied battle. These can be upgraded to heavy fighters, stealth bombers and so ion. The game's claim to fame, besides its PC roots, is that there are hundreds of units on screen. The unit cap for a force ranges from 250 to 1000, so you can crank out a truly epic army of death. It is a sight to behold, seeing hundreds of bombers, tanks and artillery pounding the snot out of each other, although this rarely happens vs the AI. The iPad handles this action quite well, bouncing along regardless of how many units are on screen the game stays fast. The interface is very slick. You have access to unit grouping, so you can select units and then assign them to a group and select that group with a touch on its icon, which is very useful for selecting your fighters mid combat or all your artillery as one. You can also double tap to select all of a certain type of unit and when you build buildings you usually construct in bulk, like power plants, you can reverse pinch to build a line of those buildings at once, which is a real time saver. The only hiccup is that double tapping too quickly doesn't select all units properly; you have to tap about half a second later for it to work, which can be a hindrance when you need to control your units quickly. Thankfully this is alleviated by the grouping system. Graphically the game is quite good. It's textures aren't anything to write home about, but its easy to tell what each unit is by sight, an important point in a game featuring such large armies and the game certainly doesn't look bad. Its simple graphics enable it to keep the pace up in large battles and there are some neat effects, like charred remains of tanks left behind after they are destroyed. Soundwise the game is very good. It feature good loud weapon sounds and when units move their engines rumble loudly which is cool when you have a massive force, as they make a deafening din advancing on the enemy base. They also have voice acknowledgments and while the voice acting isn't that great, there's plenty of speech for situations, such as being outnumbered or sighting enemies, which is neat. Also cool is how buildings make noise; when you center the view on your base or power plants you can hear them humming away. The music consists of guitar rock and catchy techno tunes and suits the action well.

The Bad

As good as LSAW's gameplay is, its undone almost completely by the completely insane lack of a single player campaign or multiplayer of any kind. All the game has on the single player front is skirmishes against the AI. While these are fun, its pretty boring playing one off matches after a while, and it would be better if you could play though a full blown campaign like other RTS games.  Its omission is odd to say the least. The lack of multiplayer will doubtlessly be much more crippling to RTS fans, especially as the iPad's portability and ease of control lends itself very well to multiplayer games. Why some form of MP over wifi or even just bluetooth wasn't implemented is anyone's guess, but it is a terrible omission, as this game would be awesome to play online, much like its big brother. With no campaign and no multiplayer, the game suffers a severe hit in the lifespan stakes and you'll be done with it in a day or two, even with its excellent core gameplay. Its like Isotope made the framework of a game, but forgot what makes a game truly great. You can't have a sandwich without the bread, no matter how tasty the filling and Isotope has made no indication that it plans to add either multi or a campaign any time soon, if ever. The AI is also sometimes stupid and you'll often get units going the wrong way and defensive towers ignoring enemy units for a while. There is also some poor map design, on certain maps like Choke Point or Outlands you often have your HQ start in the water, so you cant build land factories, only naval ones and thus cant escape your lake to attack the enemy. This is a extremely bad bug and either the build radius should be expanded when in the water so you can build on land, or  your HQ should never start in the water. There is also a bug that prevents you from building lines of buildings in the water as usually only the end building on the line will build.

The Verdict

Land Sea Air Warfare HD is a good game wrapped in a cloying sheath of non existent features and a few bugs. If you want a well executed RTS to play it's great, but if you want something more engaging like a story or tough combat against other people it's not. For some the lack of multiplayer will be a deal breaker. Still it is hardcore RTS action on a platform devoid of such games, so it's worth having, although the $10 price tag is rather steep.

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