Simon Says Think Fast: SwipeTapTap - And A Chance To Win A Copy With A Comment!
SwipeTapTap ($1.99) by MochiBits has been steadily climbing the charts since its launch earlier this month, and it's also featured in the What’s Hot section of the App Store for good reason. It’s awesome!
This visually appealing swipe and tap game is hard to categorize. I have seen it aptly compared to: Simon says, Simon the game, as well as iOS games such as: Fruit Ninja, Chillingo’s Food Processing and Bop it!
SwipeTapTap is all about quick reflexes. The game is fun, fast paced, and dangerously addictive. It is also gorgeous and intuitive.
There are various ways to play, but the premise is the same for all of them. The game flashes a series of brightly colored orbs and each has a specific action associated with it.
The game provides text and visual instruction for all the gestures required, and each orb has an icon that makes it clear what you need to do to remove it.
There are four modes of play: classic, memory, speed and endurance. They are quite different from one another, which is why the game appeals to a broad cross-section of gamers.
The easy levels are even appropriate for kids, but don't dismiss this game as child's play, it's not. If you like fast arcade games or challenging puzzlers this game is for you.
An orb pops up on the screen and to remove it you must complete the required taps or swipes. You start with just red and yellow single-tap orbs and progress until all nine types are in play. It gets frantic fast!
Both classic and endurance modes have a scrolling line of small orbs at the top. They indicate which big orb is coming next.
The game ends when you let the line get too far ahead of you and the small orbs enter the "Death Zone" on the left.
In classic mode you have set goals, in endurance you play for as long as you can. Memory mode requires that you repeat patterns of gestures like Simon, and speed is time-limited, like a blitz mode.
There was one problem I encountered; some of my taps seemed not to be registering.
But, I contacted MochiBits who explained that taps should be made with the fingertip, not your whole finger and avoid using your thumb. Most thumbs are so big the device registers them as a swipe.
Once I followed the simple advice, I was able to spend 30 minutes in this pressure cooker of fun without a single misread gesture.
What would make this game a smidge better is Game Center integration and Facebook posting. Beyond that it’s close to perfection.
And, with the new update you earn stars for how well you clear each level, which adds even more replay value and new challenges.
MochiBits also has a new lite version so you can try before you buy. And, future updates will suit the diverse demographic with both a "cute" and a "tough" pack.
SwipeTapTap has all the hallmarks of an instant classic. It’s addictive, easy to play, hard to master, and has a fantastic GUI. It might be the best new game of 2011 to date.
Giveaway! I have 5 copies to give away! If you want one, leave a comment telling me why you or someone in your family needs or deserves it most. I will pick the five most creative replies. Comment Deadline: Friday March 25, 2011, 6:00 p.m. PDT. Good Luck!
Now excuse me, please, I have to beat my endurance record before I go into tap-swiping withdrawal. Enjoy the demo video: