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Exclusive: A Former Lucasfilm Technical Director Readies His First Mobile Game, Glint

Exclusive: A Former Lucasfilm Technical Director Readies His First Mobile Game, Glint

March 4, 2014
San Francisco, Calif.-based Ensomniac Studios has announced the upcoming launch of its very first game for iOS. Glint is a unique puzzle game where players dodge bombs, collect rings, and score power-ups. It arrives on the App Store on Thursday, March 6. Described as fast-paced and addictive, Glint arrives with more than 100 levels of game play, each more vibrant than the last. The game takes its visual cues from the film industry, and hints of gameplay mechanics from classics such as Fruit Ninja and Candy Crush Saga. None of this should come as much of a surprise, given the game's pedigree. Glint is the brainchild of Ryan Martin, a Hollywood visual effects veteran, and founder of Ensomniac Studios. Martin, who honed his design skills at Lucasfilm's Industrial Light & Magic, worked on films such as “The Avengers, “Indiana Jones, “Star Trek,” “Pacific Rim,” and many others. Here's the game's official trailer: http://youtu.be/G_kCnlFUJ9A Glint launches for the iPhone/iPod touch, iPad, and Android devices on Thursday. Christine Chan is planning to publish her full review later that day. For more on the game, visit the official Glint blog.