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Get Your Fill Of A Point-And-Click Adventure With Dungeonism

July 17, 2013

Dungeonism ($1.99) by Jeffrey Fal is a rogue-ish turn-based dungeon crawler that is sure to delight fans of the genre or like RPG games.

I quite like games like Diablo on my iPhone, but sometimes I don’t really care about console-quality graphics and tons of flashy battle sequences. In fact, it’s all about the gameplay, and I’ve taken quite a liking to what is offered in Dungeonism.

What drew me in to this gem of a game was the charming visual style and the simple pick-up-and-play gameplay mechanics. In fact, the first thing I thought of when I first saw screenshots of the game was that this would fit in quite nicely with iOS 7. The visuals in the game are flat and colorful, and remind me of games like LetterPress, except there’s a lot more to Dungeonism. The game also features a stunning soundtrack as well, which helps immerse you in the various dungeons you’ll be going through.

You can create as many characters as you want, and each will have their own save file for their adventure. There aren’t any classes for you to start out with, but you can customize your character as you level up and distribute experience points into different areas, such as melee or ranged attacks. Each character will also have a limited capacity for items they can carry, which you can view while looking at your character stats. Various armor and weapons can be equipped on your character as well.

When you have your character selected, you will start out in the first dungeon, and then move on to the next as you clear them out. You can always go back to previous dungeons by selecting the one you want from the Nearby Dungeons list. Completed ones display a green checkmark on them. The game does not disclose how many dungeons there are in total, but there is plenty of content to go through with increasing difficulty, and a lot of loot to collect.

Each dungeon will have a randomly generated layout, so even if there aren’t that many to go through, you won’t have two runs of the same dungeon, even if you play a previously cleared level again.

To move your character around, all you need to do is tap on the tile you want to go to. Any items that are in the dungeon will be picked up when your character goes over that specific tile. Blocks can be broken, and various creatures will attack you when you are within proximity. Tap on the enemy to attack, and tap on your character to restore energy when you can.

Any health potions or power-ups you come across will be held, and you can use them by tapping on the icon near the bottom of the screen. The goal for each dungeon is to make it to the end, which is indicated with a checkered flag. You earn experience points by defeating monsters, which you can then distribute to various skills and talents to make your character even more powerful. The top of the screen will feature a log of all activity, including how much damage you take or dish out, and the items you obtain or use.

So far, I’m really enjoying Dungeonism, as it’s a beautiful dungeon crawler with RPG elements and fun, intuitive point-and-click gameplay. There’s a lot of content to go through, especially since the dungeons are randomly generated, but the turn-based battling is good enough for short bursts of play throughout the day.

The only thing I wish the game could have was Game Center integration for achievements. I was a bit disappointed that there weren’t any, as this is a perfect title for it. Also, perhaps an iPad version would be nice to have.

Still, I highly recommend checking this title out if you are looking for an epic little dungeon crawler with a lot of depth to it. You can get Dungeonism in the App Store for $1.99.

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Jeffrey Fal

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