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Euchre Game

Let the fun begin

Let the fun begin

Euchre Game

by Mohammed Hijazi
Euchre Game
Euchre Game
Euchre Game

What is it about?

Let the fun begin. Play the game you love with friends and family or get matched with other live players at your level.

Euchre Game

App Details

Version
1.0
Rating
NA
Size
229Mb
Genre
Card
Last updated
March 20, 2017
Release date
March 20, 2017
More info

App Screenshots

Euchre Game screenshot-0
Euchre Game screenshot-1
Euchre Game screenshot-2
Euchre Game screenshot-3
Euchre Game screenshot-4

App Store Description

Let the fun begin. Play the game you love with friends and family or get matched with other live players at your level.

Features:
1- simple and nice design
2- play online and offline (Facebook/ google)
3- fast/ slow options
4- nice design and animation

Euchre Rules
These are the rules used for this version of Euchre. I realize there are many variations possible, so this might not be the exact way you're used to playing. There is no bidding in this version, so it's Knock Euchre, not Bid Euchre.

Overview
Euchre is a trick taking game with a trump, played by four players in teams of two. The basic play is similar to Whist, i.e. each player plays one card, the highest card of the suit led wins the trick, unless someone has played a card of the trump suit. An important difference from Whist is that one of the teams names the trump and must then win the majority of the tricks in that hand. The game is played over several rounds until one team has gotten 10 points.

Dealing
Euchre uses a non standard deck of 24 cards. It's made up of the 9, 10, Jack, Queen, King and Ace of each suit. Some variations also use the Joker, but this version does not. The initial dealer is chosen randomly, in the next round the player to the dealer's left is the new dealer and so on. Five cards are dealt to each player in two rounds of dealing. Once all players have their cards, the top card of the deck is turned face up, so it's ready for the next part of the game, which is...

Naming Trump (Calling Round)
After the cards are dealt they players must pick what will be the trump suit. At this point there is one face up card on the table, the suit of that card is the potential trump suit. Going clockwise around the table, starting with the player to the dealer's left, each player can either say "Pass", meaning they don't want the suit to become trump, or they can say "Order it up" in which case the suit of the card becomes trump and the calling round ends immediately. The face up card on the table goes to the dealer which takes it and discards one of the cards from his hand and then the game is ready to begin. The team that picked the trump are known as the "Makers" and the other team are known as the "Defenders".
If all players pass on the trump card then there's another round of naming trumps, where a player may simply name which suit he wants to be trump (although he may not name the suit everyone just passed on), or say pass. If all players pass on this round as well then the deal is ruined and a new hand is dealt.
In some variations of Euchre the dealer's partner can't name trump and play with a partner, he must play alone. We don't use that rule in this version though.

Going alone
The player who orders up trumps, or names trump, is allowed to play alone. If a player chooses this his partner will put down his cards and not participate in the rest of that round. Playing alone can help you to score more points, more about that in the Scoring section below. Note: In previous versions of this game I used to allow every player to go alone. I've since changed that to only allow the player that names or orders up trumps to go alone, as that seems to be more in line with what people are used to doing.

Playing
Play is like in most trick taking games. A player leads with a suit, other players must follow suit if they have it, but are otherwise free to play any card if they have nothing in the lead suit. Cards are ranked from high to low, trump beats lead suit, lead suit beats other suits. The person who takes a trick leads in the next trick.

Winning
A team wins once it has gotten 10 points and is at least two points above the other team. So, if a team would get 10 and the other team had 9 the game would continue until the score was 11-9 (or 12-10 etc).

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