Watch Out For The Ball As You Stack Shapes In Tetru
TETRU (Free) by Daisuke Shosaki is essentially the game of Tetris, but with a ball rolling back and forth across the bottom of the screen. You have most of the usual four-block shapes dropping in from the top that need to be stacked as neatly as possible while the ball constrains where those shapes can be dropped.
Any shape that lands on the ball or traps the ball in an area equal to one block’s width will end the game. If the rolling ball comes to a block one step high, it will roll up the step and keep on going. If the obstruction is two or more blocks high, the ball will stop and turn back.
That’s about as original as the game gets though, and there’s a lot missing.
Complete horizontal rows do not disappear to give more space and some points. In fact, there is no point system at all. In Tetris, once a shape hits the bottom, there is a short period when you’re able to slide it left or right into place. Not so in Tetru.
The game feels very incomplete and, while free, is not worth your time.