The Sky Is The Limit For The 2.5-D Platforms Of Cordy Sky
March 30, 2012
Cordy the adorable robot made his first appearance in the App Store in the enjoyable 2.5-D puzzle platformer named after him and released by SilverTree Media. And while it appears that the 2.5-D puzzle platformer of the moment is Crescent Moon Games' Paper Monsters, SilverTree Media is reintroducing Cordy through a sort of sequel titled Cordy Sky.
I'm calling it a "sort of" sequel because it's not an extension of the original Cordy game as far as gameplay is concerned. While Cordy is a side-scrolling puzzle platformer, Cordy Sky is more of a vertical-scrolling jumper. It retains the 2.5-D graphics and environments of the original Cordy game, but it adopts gameplay similar to that of Doodle Jump.
In the beginning of Cordy Sky, Cordy is flying towards Planet 2, but following an unforeseen incident, he finds himself on Planet 1.2. There he meets Volt, a robot who has been stranded on the planet for a long time. They then team up to repair Volt's broken spacecraft to carry them off the planet and to their respective homes. Your mission is to assume the part of Cordy as he takes to the sky and jump as high as he can in order to retrieve the fuel cells that would restart the craft.
On your way up, you'll be jumping on different types of platforms as you collect gears and Volt tokens. Gears serve as the game's special currency, which you can use to purchase upgrades in the in-game shop. Of course, if you don't have enough gears to buy something you desire, you have the option to buy gears first using your real world dollars. Volt tokens, on the other hand, are used to save you from falling back to the ground every time you miscalculate a jump and miss a platform, as you can see in the in-game video below.
If you can't see the video embedded above, please click here.
As might be expected of a game offering in-app purchases, Cordy Sky is free to download in the App Store. Let's see how high this freemium game can go in the App Store's top grossing chart, shall we?