Don’t get us wrong – we’re glad that the likes of PUBG and Fortnite exist on mobile. It’s a very good thing that some of the world’s biggest games are playable on our platform, after all.
The only problem is, neither of them are a particularly good fit for mobile. We’re not huge fans of virtual controls at the best of times, and both PUBG and Fortnite require virtual buttons splashed across almost the entire screen.
Not only that, but console-like experiences don’t always translate well to the smaller screen. It can be quite difficult to make out if that tiny dot in the distance is a real player or a blade of grass in PUBG, and in building stuff in Fortnite with any precision is a real chore.
Fortunately though, Meerkatgames has thought of all of that and created a battle royale game that’s built from the ground up for mobile. That’s the best way to do it, and here’s five reasons why Munchkin.io is a better fit for mobile than PUBG or Fortnite.
The Virtual Controls are Way Less Complicated
Does anyone really like to witness a mobile screen that’s flooded with virtual buttons? We’re not huge fans. It’s a good thing then that Munchkin.io keeps things very simple, with a mere virtual joystick on the left, and as many buttons as you need on the right.
That’s the beauty of Munchkin.io’s leveling system. Each time you level up, you can choose a passive or active skill. If you just want to roll with passive skills – which is entirely possible – you’ll only have to contend with a move and an attack button. Very minimalistic.
The Top Down Perspective is Much Easier to Navigate
3D games simply don’t feel natural on mobile. It’s not that they don’t work, or can’t work, it’s just not the optimal way to play games on a small touchscreen.
That’s why MOBAs have been so successful on mobile. The isometric perspective, which lends itself much better to tap control schemes, just feels like a much more natural fit.
That’s the perspective Munchkin.io adopts – and it’s all the better for it.
We're More Used to Agar.io-style Gameplay
It isn’t just MOBAs that work really well on a touchscreen – Agar.io-style games have always found much better success on the smaller screen, and Munchkin.io draws a lot of inspiration from them.
You run around collecting cute little XP orbs with faces to level up, while enemies are doing the same. The good thing about this type of gameplay is that it gives you something to do when you’re not hitting enemies in the face with a giant sword.
It Runs Well on All Devices
Fortnite and PUBG aren’t really built for mobile, so don’t really work on anything but the latest of devices. Heck, PUBG had to release a separate lite version on Android because it was so difficult to please everyone.
Munchkin.io doesn’t have that problem though, as it was built with mobile in mind. By keeping things clean and minimal, and choosing a nice colorful art style that’s pleasing to the eye, it can run beautifully on mobile.
The Variety of Different Play Styles
Last, but not least, by not being a traditional shooter, Munchkin.io can open up for a variety of different playstyles. You can be an ax-wielding warrior or a fireball-flinging wizard, for example.
That way, you don’t have to scan the background for tiny flees to shoot with a sniper rifle. You can play however you want to.