Here are more job listings suggesting that Apple is getting more serious about developing products that harness the power of virtual and augmented reality (VR/AR).
Last week, Apple posted a listing looking for an “App Engineer” who would be tasked with creating apps that integrate with VR systems for prototyping and user testing.
These include another posting for an “App Engineer” and a new one for a “Senior Software Engineer,” both of which entail VR/AR development for the third-party technologies Oculus Rift and Leap Motion.
Apple is also looking for a “VR/AR Programmer” with knowledge in game engine development using Unity and Unreal, “to build software and tools that use VR and AR to push the state of the art to enable development of Apple’s next generation of products.”
There’s also a new posting for a “Game Engineer” who will work with VR/AR hardware and 3-D graphics development to “develop software combining state-of-the-art physics-based world simulation, visuals and Virtual Reality” for Apple’s next-generation products.
While it appears to be bolstering its efforts toward VR/AR development just now, Apple has considered the realm of VR/AR since as far back as six years ago, when it took out a patent for an “automatically adjusting media display in a personal display system.”
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