Watch the trailer
Spin To Create A Shadow. Spin the 3D object in an attempt to create a shadow of a recognizable object.
Discover Secrets. Some levels have hidden shadow secrets that you can discover, while trying to find the main shape of the level.
Control Two Shapes. Tougher levels will include multiple shapes to spin individually, and then move together to create the shadow.
What is it about?
Shadowmatic is one of the best you can grab so far this year. I am in love with the pragmatic visuals, the exclusive environments, ambient tunes, and simple controls. The progress bar works well in telling me if I’m close to solving it, though at times it just feels like I’m randomly spinning it around to light up the dots.
For those who...
- Like challenging puzzle games
- Are looking for something different
Not for those who...
- Like high-speed adventures
- Like a lot of noise
Why we love it
If you're looking for a game that is special and relaxing, Shadowmatic is for you. The shadows are sharp and contrast well with the rest of the surroundings, and it’s incredibly fun to watch the shadows morph into something new as you move the figures around. The animations are super smooth and the soundtrack is a joy to listen to, best experienced with a good pair of headphones.
Shadowmatic is $3.99 but there are more add-ons
pack of Hint-Points x20
pack of Hint-Points x50
pack of Hint-Points x120
pack of Hint-Points x280
App Store Description
** Apple Design Award Winner **
** App Store Best of 2015 **
Shadowmatic is an imagination-stirring puzzle where you rotate abstract objects in a spotlight to find recognizable silhouettes in projected shadows, relevant to the surrounding environment.
“Other Worlds” is a chapter of Shadowmatic with over 30 levels in 3 unique thematic environments: Ancient Worlds, Music and Space. The chapter is available as a separate purchase.
The game combines stunning visuals with relaxing and captivating gameplay.
On your journey to discover the right solution you will stumble upon many unexpected and infinitely varied silhouettes.
The game features 15 rooms, each flavored with unique concept, atmosphere, and music.
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“Simple to the point of beauty, and beautiful to the point of becoming a work of art, this is a game you won't want to win, because you won't want the experience to end” - Pocket Gamer
“It's fun, it's unique, and it's the perfect type of game to show off to people who typically don't play video games, as it's almost like an interactive piece of art” - Touch Arcade
“It’s always awesome to see a breathtaking, unique, and thoroughly innovative puzzle game pop up on the App Store” - Macworld
“Full of whimsical puzzles and thoughtful designs, Shadowmatic is a delightful and captivating iOS game” - CNET
“'Fantastically original': Shadowmatic works modern-day wonders with the ancient Chinese art of shadow puppetry” - The Guardian
“It’s like a mind-bending shadow-puppet spectacle” - TIME
“This game requires you to look at things a little differently” - Washington Post
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The game includes a system of hints. To enjoy the game to its fullest, however, we recommend resorting to them on rare occasions only.
The Assistant button in the upper right corner will help you solve the puzzle by gradually rotating the objects in the correct direction. When you press the button, Hint-Points are used
Every room in the game features its own music arrangement, adding up to the distinctive atmosphere and feel in each. The music is best experienced with headphones, and is available separately on iTunes.
-- More than 130 levels in 15 unique environments
-- Gorgeous graphics
-- Secondary objectives
-- Assistant Button
-- Nonlinear level progression
-- 3D parallax view
-- Arcade Mode
-- Synchronization with Apple TV
** The game is optimized for every iOS device separately (starting from iPhone 4s and newer), however it's best experienced on the latest devices.
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Questions? Shoot us an email: email@example.com
Triada Studio is a computer graphics and animation studio with over 20 years of industry experience. Shadowmatic is the company’s first project that bridges its vast computer graphics experience with an experimental in-house 3D engine.
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