Masketeers: Idle Has Fallen has arrived on mobile, which will be music to the ears of the million or so players who pre-registered for the game in recent weeks.
Developed by Appxplore (iCandy), Masketeers: Idle Has Fallen is an idle-RPG with a difference. Not only does it look great and come with its own rich backstory, but it adds a whole new gameplay element to the genre too.
First, let’s dig into that backstory. The world has fallen into a state of despair, and invisible wraiths stalk the land, feasting on the negative emotions that are being pumped into the atmosphere like industrial pollutants of the soul.
You and your fellow Masketeers are all that stand in the way of total psychological armageddon. By donning masks of power, you gain the ability to see and fight the dreadful wraiths and restore hope to the world.
It’s gripping stuff. Gameplay-wise, this all translates to you facing off against wraiths in mostly idle bouts, where your attacks automatically flow from your Masketeers.
However, there’s an active element too, and this is where Masketeers: Idle Has Fallen is most innovative. As you fight, various orbs appear in a channel beneath you. By tapping these orbs you execute special attacks, and as you level up you’ll gain the ability to combine orbs into bigger and bigger clusters for greater and greater attacks.
This element of Masketeers: Idle Has Fallen is almost like a puzzle game, as you eliminate single orbs to clear the way for combos. There’s also a range of strategies you can employ by using different combinations of Masketeers in your team.
There are tons of different masks to unlock and level-up, all with their own unique properties, and you can do all sorts of additional stuff like equipping runes, collecting charms, and so on. Musketeers: Idle Has Fallen may be an idle-RPG, but it keeps you busy.