Gamistry Updates Munch Time With A New Gameplay Element And Third Environment
March 13, 2012
A little more than two weeks have passed since Gamistry launched their adorable physics puzzler, Munch Time, and there's already a nice big content update available. Provided for both the iPhone and iPod touch focused Munch Time and the universal Munch Time HD, v1.1 adds 50 percent more levels, a new gameplay mechanic, and a few fixes.
You've already had to help Munch, that cute little chameleon with a big appetite, make it through the 42 levels of the terrarium and Mystic Lake. Well, the next stop for the acrobatic lizard is the blazing desert. This third environment not only contains another 21 levels, but it also includes a brand new gameplay element: wind flowers. Taking off in a helicopter-style motion when Munch latches on, these flying flowers are another tool to collect stars and get to the grub.
The following fixes and enhancement changes are also listed for Munch Time and Munch Time HD v1.1:
- Fixed an issue where the game would not save progress for some people
- Fixed a crash-bug involving color flies
- Adjusted Pinch-To-Zoom sensitivity