August 2, 2012
When Imangi Studios said back in early April that Temple Run is "soon" to gain Retina graphics for the then quite new iPad, we sure didn't think it would take all of four months, did we? Well, it's better late than never as the hugely popular endless runner has finally been optimized for the third-generation iPad's Retina display today. Emphasis on "finally." Now, the game's menacing environments are clearer, the dangerous paths are sharper, and the mutant demon monkeys are uglier than ever. To its credit, Imangi Studious might have a more than valid reason for the delayed Retina iPad release. It's very likely that the developer was just busy collaborating with Disney/Pixar on Temple Run: Brave. Note that the "Brave"-themed Temple Run variant is yet to be enhanced for the third-generation iPad's screen. It was debuted in June, three months after the "new" iPad's launch, but it still sorely lacks Retina iPad graphics. Going back to the updated version of the original Temple Run, the game also gains a couple of enhancements concerning power-ups. Of course, as Temple Run is a universal game, these apply to the iPhone and iPod touch as much as to the iPad. First, a new power-up is introduced in the form of PermaWings. Provided it's enabled at the beginning of the game, PermaWings ensures that you will resurrect when you die. As its name suggests, PermaWings remains effective until you die, as opposed to the normal Wings power-up, which lasts for 30 seconds only. Second, the latest version of Temple Run brings the ability to disable and enable individual power-ups. Also including additional achievements and bug fixes, the new and noticeably improved Temple Run is available now in the App Store for free. Now go and outrun those Retina-ugly mutant demon monkeys!