by Joe White
October 15, 2013
Though a lot of iDevice users got excited at the prospect of Final Fantasy VII for iOS, Square Enix producer Takashi Tokita has delivered a dose of bad news on this front - namely, that due to the size of the title, such a port would take a long, long time to develop for mobile. This is because the App Store has a file size limit of two gigabytes for iOS apps and games. Once an application has been installed, iOS developers can then increase the size of apps further on the server-side; however, to get an application into the App Store, it needs to weigh-in at under Apple's two gig limit. In a brief interview with Tokita, then, the publisher reportedly told Shacknews that the size of Final Fantasy VII is indeed a problem. He said:
Unfortunately, it's not that it's not impossible for us to develop Final Fantasy 7 for mobile. It's that currently, space will be an issue. Phones won't be able to contain the space it takes. It's over a gigabyte. People are probably going to have to wait a few years.Given that the PC release of Final Fantasy VII is over three gigabytes big, it looks like a workable port of the popular game - let alone one that features an enhanced gaming experience and additional content, as per Square Enix's usual practice - isn't going to happen soon. That being said, Final Fantasy VI is reportedly iOS-bound, and Final Fantasy IV: The After Years is scheduled to reach iDevices this winter. As such, Final Fantasy fans have a lot to look forward to. Though Final Fantasy VII, of course, would be the icing on the cake. We'll keep you updated with further information as we receive it. See also: Apple Hires Burberry CEO Angela Ahrendts To Take Control Of Apple Stores, Phablets Are Popular In South Korea, Where Apple Holds 14 Percent Of The Mobile Market, and Zynga Updates CastleVille Legends With New Legendary Creatures And Treasures.